![]() The camera work feels a lot more accommodating in Islands - it lets you build crazy speed but still feel totally in control, and makes going round loops and halfpipes fun and easy to integrate into basic movement. I think Islands still has game feel over Hero's project. Tail's bombs are really cool too, and the feeling seems better than GDK, base bumper engine or World, and that's a good point. ![]() Other than that the physics seems pretty nice, and I like the polished feeling of the engine. One mistake that Sonic World also do, imho. Stuff like having both the the homing attack, the stomp, the bounce attack AND the drop dash seems go a bit against the principle of simplicity of the engine (especially stomp + bounce attack). And I wish him all the good luck, because I'm interested to see what will be his game.Īnd for an actual criticism about what I'm seeing from the engine : the gameplay seems a bit cluttered by the number of ability. I'm not against him releasing his test build though : I just don't have much fun in a test level, and prefer to wait for actual content, even unfinished, and to know his actual plan for the game (because the engine are just one part of the game, and often even the fangame with good engine are kinda lacking in the rest). I'm honestly not that interested anymore in downloading tons of engines that show promises and good potential but that might ultimately not be utilized to produce anything. ![]() Honestly, I won't download it just right now, I'm waiting for the levels, not just a test level.
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